
Once a player (or the player's team), is open, on following turns he or she may add to, or play new melds, without restrictions. If the player’s or team’s, total game score ranges from 3000-4999, the required points to open is 120. If the player’s or team’s, total game score ranges from 1500-2999, the required points to open is 90. If the player’s, or team’s, total game score ranges from 0-1499, the required points to open is 50. In order to be allowed to open, the played card's points must amount to a certain total point value (defined below) on the table in front of them. In order to open, a player (during his or her turn) must place a meld, or melds, in front of him or her. In order for a player to be able to place any meld or canasta on the table during his or her turn (after a card is picked up, and before a card is discarded), the player, or team, must be Open. Each red 3 has a bonus value of 100 points, but if one team, or player, plays all four red 3s, each card counts as 200 points, or 800 points in all. If a player finds a red 3 (3 of diamonds or hearts) in his or her hand at any point during the game, the player must place the red 3 face up in front of them on the table, and draw a replacement card from the stock. If the initial upcard is a Joker, 2, or 3, one or more additional cards must be turned upon the previously flipped card until a natural card (4 or higher) appears. The top card is flipped over, and placed next to the stock, starting the discard pile. The undealt remainder of the deck is placed face down in the center of the table, creating a pile named the stock. The cards that are held by an individual player are called that player’s hand. Note: When a new round is started, the player who dealt the cards in the previous round assumes the role of shuffler.Įach player picks up and looks at the cards that are dealt to him or her, making sure to keep the cards hidden from opposing players. After, the player who sits to the shuffler’s left deals 11 cards to each player, face down. If the game is being played with two or three players, no teams are formed, and each player is on his or her own. Teammates will sit across from one another. I typically play the 2player variant but as soon as I get the chance I want to try out the 4p team version that's more common.If playing with four players, two teams must be chosen, with each consisting of two players. I'll probably graduate to a regular deck eventually once I internalize the points but for now it's good to have a reminder on the cards themselves.

I have a specialty Bicycle deck I like to use for this one, which has the point values for all the cards printed on them (as well as marking the wilds). I was interested in the relatively complex discard rules and minimum required point values for laying down melds. I didn't pick it up in earnest until I'd played some other games tangentially related to it - Rummy specifically. I actually first heard about Canasta (embarassingly enough) from the Pixar film A Bug's Life, when one of the characters talks about teaching it to a group of young ants. In North America, however, some players have continued to develop the game, and these groups now favor a different version, called Modern American Canasta. In many countries, Classic Canasta is still played in more or less its original form, sometimes alongside a number of variations. The rules were standardized in North America around 1950, and it was this version of the game that gained worldwide popularity. It was extremely fashionable in the 1950's, threatening for a while to displace Contract Bridge as the premier card game.

From there it spread to Argentina, the USA and throughout the world. The game of Canasta is said to have originated in Montevideo, Uruguay in 1939 (see for example Philip E Orbanes' article The Canasta Story). Instructional Video: Gather Together Games (4p).
